Game Engines
The game types organized by category — plus the code-relevant spots for integration & extension.
Instant-Games
One click, instant result. Pure RNG, no intermediate state.
Coin FlipPick heads or tails, set your bet — one click.›
You choose
Pick heads or tails, set your bet — one click.
What can happen
Right side: bet times ~1.96x (set by the game). Wrong side: bet lost.
Max payout
~1.96xLoss: 0x · winMultiplierBps (default 1.96x)
DicePick a target number in the game's range (default 0–99.99) and bet over or under it.›
You choose
Pick a target number in the game's range (default 0–99.99) and bet over or under it.
What can happen
Hit: the riskier your pick, the higher the multiplier (small chance = big win). Miss: bet lost.
Max payout
~97x at 1% win chanceLoss: 0x · (1-edge)/winChance
PlinkoDrop the ball — or several at once if the game allows multi-shot (1/3/10/100 balls); rows and risk profile are set by the game.›
You choose
Drop the ball — or several at once if the game allows multi-shot (1/3/10/100 balls); rows and risk profile are set by the game.
What can happen
Each ball lands in a multiplier slot: edges pay big, the middle pays small — sometimes less than the bet. With several balls, each one resolves independently.
Max payout
~26x at high riskLoss: 0.2x-ish middle slots · edge slot of the paytable (rows/risk), per ball
LimboSet a target multiplier (e.g. 5x) — that's all.›
You choose
Set a target multiplier (e.g. 5x) — that's all.
What can happen
The round draws a number: at or above your target you win exactly your target, below it the bet is lost.
Max payout
up to level cap, e.g. 20x–1000xLoss: 0x · your target (capped by creator level)
WheelSpin the wheel — segments and odds are set by the game.›
You choose
Spin the wheel — segments and odds are set by the game.
What can happen
One segment wins: each has its own multiplier, from 0x up to the game's top segment.
Max payout
creator-defined, e.g. 10x–50xLoss: 0x · top segment of the creator's paytable
KenoPick numbers from the game's pool.›
You choose
Pick numbers from the game's pool.
What can happen
Numbers are drawn: the more of yours hit, the higher the payout — few hits pay nothing.
Max payout
biggest when all your picks hitLoss: 0x · paytable top tier (all picks hit), scaled to target RTP
ScratchBuy a ticket — no choices needed.›
You choose
Buy a ticket — no choices needed.
What can happen
A prize from the game's prize table is revealed — from blank (bet lost) to the jackpot.
Max payout
creator-defined, e.g. 50xLoss: 0x · top prize of the creator's paytable
FortuneComing soon›
— in preparation —
Custom SDKComing soon›
— in preparation —
code: engine.settleInstant() · single HMAC draw
Interactive-Games
Multi-stage player decisions before resolution (cash-out moments).
MinesReveal tiles on the grid (size set by the game, default 5×5) — one per step, or pre-picked in a single bet.›
You choose
Reveal tiles on the grid (size set by the game, default 5×5) — one per step, or pre-picked in a single bet.
What can happen
Every safe tile raises the multiplier; cash out any time. Hit a mine and the bet is lost.
Max payout
grows per safe pick; all safe tiles = auto-cashoutLoss: 0x · (1-edge)·prod(remaining/(remaining-mines)) per pick
TowersPick one column per floor (2–4 columns, set by the game — most run 3; the count can vary per floor). One column per floor hides a bomb.›
You choose
Pick one column per floor (2–4 columns, set by the game — most run 3; the count can vary per floor). One column per floor hides a bomb.
What can happen
Every safe floor multiplies your bet; cash out any time. Hit the bomb and the bet is lost. Reach the top floor for the maximum.
Max payout
~x28 at 3 columns / 8 floorsLoss: 0x · (1-edge)·(columns/(columns-1))^levels
PumpPump the balloon — one button, again and again.›
You choose
Pump the balloon — one button, again and again.
What can happen
Every pump grows the multiplier; cash out any time. The balloon bursts at a hidden point — then the bet is lost.
Max payout
~x16 at 1.15 growth / 20 pumpsLoss: 0x · growth^maxPumps
Hi-LoGuess if the next card (range set by the game, default 1–13) is higher or lower than the current one.›
You choose
Guess if the next card (range set by the game, default 1–13) is higher or lower than the current one.
What can happen
Right guess: the multiplier grows (long-shot guesses grow it more); cash out any time. Wrong or tie: bet lost. The chain ends at the game's step limit.
Max payout
grows per correct guess, up to the game's step limitLoss: 0x · (1-edge)/winChance per step, compounding
Dice LadderTwo dice (default) are rolled — guess whether the next roll's sum is higher or lower (optionally “exactly the same”). Unlike cards, sums are not equally likely: the middle comes up often, the edges rarely.›
You choose
Two dice (default) are rolled — guess whether the next roll's sum is higher or lower (optionally “exactly the same”). Unlike cards, sums are not equally likely: the middle comes up often, the edges rarely.
What can happen
Every correct guess grows the multiplier — the unlikelier the guess, the more it pays; cash out any time. Wrong or a tie loses the bet. The chain ends after the game's step limit.
Max payout
~x34.9 per step at 2 dice / 6 facesLoss: 0x · (1-edge)·faces^dice per step, compounding across steps
code: engine.stepState() · multiplier curve · commit per step
Table-Games
Classic table games with rule sets (cards/wheel), evaluated server-side.
RoulettePlace a classic bet: red/black, odd/even, 1–18/19–36, dozen, column or a single number.›
You choose
Place a classic bet: red/black, odd/even, 1–18/19–36, dozen, column or a single number.
What can happen
Fixed classic payouts: even-money bets pay 2x, dozen/column 3x, single number 36x. Miss: bet lost.
Max payout
36x on a single numberLoss: 0x · 36x (straight); RTP 97.3% (European) / 94.7% (American)
BlackjackComing soon›
— in preparation —
code: rules/*.ts · deterministic evaluation
Slot-Games
Reels with paytable & RTP configuration. Symbols are mapped from the draw.
Slots 3×3Spin the reels — one bet, no other choices.›
You choose
Spin the reels — one bet, no other choices.
What can happen
The centre line decides: three equal symbols pay their triple value, two equal pay the pair value, otherwise the bet is lost.
Max payout
creator-defined, e.g. 25x–100xLoss: 0x · top triple of the creator's reel
Slots ModularSpin the reels — one bet, no other choices.›
You choose
Spin the reels — one bet, no other choices.
What can happen
Up to 20 paylines pay 3/4/5-of-a-kind left-to-right (wild substitutes); 3+ scatters pay anywhere and can trigger free spins with a fixed multiplier (capped), when configured. All hits from one spin sum — otherwise the bet is lost.
Max payout
reference config: ~308x (conservative bound)Loss: 0x · lineCount·maxLinePay + scatterMax (conservative bound)
Slots 5×3Coming soon›
— in preparation —
code: reelmap[] · paytable[] · RTP config
PvP-Games
Player versus player, pool from bets, the platform only takes the fee.
PvP CoinComing soon›
— in preparation —
code: match/*.ts · escrow · winner-take-pool